The Augmented and Virtual Reality
Policy Conference

Thursday, October 21, 2021

In the last decade, augmented and virtual reality (AR/VR) have evolved from niche tools for enthusiasts and high-tech industries to more widely adopted communications technologies that have the potential to transform the way people communicate, collaborate, and learn. As AR/VR solutions gain traction across sectors, they will raise important policy considerations-some of which are already a part of broader tech policy discussions, while others will be unique to these technologies.

Through a series of expert talks and panels, this half-day virtual conference organized by the Information Technology and Innovation Foundation and the XR Association explored the role of policy in AR/VR innovation and identify priority areas for policymakers to consider as these technologies continue to expand.

Featured Speakers

Conference Organizers

The Information Technology and Innovation Foundation (ITIF)

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The Information Technology and Innovation Foundation (ITIF) is an independent, nonprofit, nonpartisan research and educational institute focusing on the intersection of technological innovation and public policy. Recognized by its peers in the think tank community as the global center of excellence for science and technology policy, ITIF’s mission is to formulate and promote policy solutions that accelerate innovation and boost productivity to spur growth, opportunity, and progress. For more information, visit www.itif.org.

 

The XR Association

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The XR Association promotes the dynamic global growth of the XR industry, which includes virtual reality, augmented reality, mixed-reality, and future immersive technology. XRA is leading the way for the responsible development and adoption of XR by convening stakeholders, developing best practices and research, and advocating on behalf of our members and the greater XR industry. The XR Association represents the broad ecosystem of the XR industry including headset manufacturers, technology platforms, component and peripheral companies, internet infrastructure companies, enterprise solution providers, and corporate end-users. The founders of XRA are Google, HTC Vive, Microsoft, Oculus from Facebook, and Sony Interactive Entertainment. To learn more about XRA membership, visit xra.org/joinus.

 

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